– it was designed to create a realistic traffic density taking advantages from the latest traffic system implemented by SCS starting in game version 1.29
– with this mod, ATS receives a personalized density and ratio set at default g_traffic 1. it takes into account all game features from 1.29: spawn and ratio by daytime, type of roads, city size, density and ratio being set according to the game time scale
– thanks to SCS I was now able to set for example more cars and buses in cities and more trucks on freeways, or more cars at rush hours
– the semaphore profile contain two little modifications, allowing more green time at road works semaphores and globally 3 seconds on yellow instead of 2 (from green to red)
– since traffic is much more dense, more car colors were needed to avoid having the same few SCS colors. to modify the existent colors check this topic viewtopic.php?f=177&t=246123&hilit=car+colors
changelog v1.32.c:
-reduced tram spawn; trains remain at default spawn rate
-reduced remove distance values for a more packed density around the player
How to use:
– place my mod above any other traffic mods in the load order.
– Always use the default g_traffic 1 value in game console. Increasing g_traffic might ruin all settings in my mod because it increases the numbers with irregular ratio
– because game is having only 2 buses, due to high density, you may see many buses especially in cities, you may consider to use a bus mod, as an example jazzycat has a mod that brings 5 more buses (works in 1.29)
– mod working only in 1.32 (for older game versions check on the bottom of this page)
Credits: Cipinho, Mr Larrington, Jazzycat
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