Realistic Roads v3.2 Update 1.36

Added new road textures for DLC Washington and Utah

New in v3.2:
– New fresh asphalt texture
– New dusty asphalt with cracks texture
– New textures for pavement in truck stops and sidewalks
– New gravel road texture
– Several textures have been tweaked to match the tire tracks with traffic flow
– Tweaked road line textures

In previous versions:
– New fresh asphalt textures
– Cracked gray asphalt textures are corrected
– New dark granulated asphalt with lengthwise cracks
– Light gray asphalt texture is reworked
– Some other corrections for road textures
– Compatibility with game version 1.31
– Concrete asphalt texture for some roads in New Mexico (new texture)
– Dark semi-worn asphalt (new texture, revived from a previous version)
– Bright worn asphalt with some cracks (new texture). I reworked this one as it used to be a bit contraversial and didn’t quite match to some people’s (and my) liking.
– Some corrections for other road textures
– Dark gray asphalt (new texture)
– Dark gray asphalt with minor lengthwise cracks (reworked)
– Gray – dark gray asphalt (2 versions, new texture)
– Dusty brown old asphalt (new texture)
– Dusty brown old asphalt with cracks (new texture)
– Light gray asphalt with patched cracks (reworked)
– Two new textures for sidewalks
– Reworked textures for road shoulders
– Some other texture corrections
– New, reworked textures for all roads in the game, with different kinds of asphalt
– Dark gray asphalt (reworked default texture, sharpened and darkened)
– Dark gray asphalt with minor lengthwise cracks (reworked default texture, sharpened and darkened)
– Dark gray asphalt with semi-worn pavement (new texture)
– Gray, worn, good quality pavement (new texture)
– Semi-worn gray asphalt (new texture)
– Light gray, high quality pavement (new texture)
– Light gray pavement with minor lengthwise cracks (new texture)
– Light gray pavement with a lot of patched cracks (new textrure)

Credits: slavsan93

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